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- Books, files, documentation you may find useful.
- Remember that for generic names i use the ms-dos wildcards
- ? = any single character
- * = any string of characters
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- Tech docs:
- Search in the nearest FTP site on Internet
- the following files:
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- vgadoc?.zip (mine is vgadoc3.zip )
- A collection of files describing most of the graphics cards
- and video chipsets from old ISA bus versions to VL-BUS and PCI.
- Useful to identify the card you have and devenlop specific
- XVD video drivers.
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- inter???.zip (mine are inter43a.zip ... inter43d.zip )
- THIS IS A "MUST HAVE IT"!!!!
- The Ralph Brown Interrupt List version 4.3
- Describes nearly all the bios calls available
- on pc-compatibles, some description are quite spartan
- but this is a must for programmers.
- Look in the ports.lst for description of i/o ports
- (n.b. some things are wrong, but what the heck!)
- LOOK IN 86bugs.lst TO GET THE MOST COMPLETE
- LIST OF CPU BUGS I FOUND, together with it
- (in an included zipped file) you will find
- a set of programs capable to fully check your cpu
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- Look into x2ftp.oulu.fi, there is a file
- containing A COMPLETE BOOK ON 386 PROGRAMMING
- (386.zip , 386book.zip, intel.zip or something like that)
- with drawings too! [character-line drawings]
- If you know very little about protected mode
- this is the file to get.
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- Look in your nearby library for DATA SHEETS of INTEL chips
- (manuals packed with schematics and info about chips and cpus)
- look for the chip numbers cited in ports.lst to get up-to-date
- informations about specific chips (i.e. the DMA chips
- and the PIC and PIT chips), so you can understand how they work.
- OR
- Look on x2ftp.oulu.fi for the files describing DMA,timer programming.
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- Theoric docs:
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- Well, you need to understand how to optimize code
- (look into optimize.txt for specific intel cpu optimizations)
- and how to optimize algorithms ( with a little of knowledge
- you can code things running circles around "classic" algorithms).
- There are lots of books about it.
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- Then, if you don't know what a finite state machine is
- (sometimes called automata, automaton, sequential machine, etc. etc.)
- read a book about them, f.s.m and lookup tables lets you perform
- lots of the "magic" needed to make small-but-great programs.
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- A little of theory about how we see and hear is useful
- if you want to "cut corners" without losing too much
- sound/video impact, this is harder to find.
- I've included some things in the howto.txt file, but
- i don't know if what i wrote is easy to understand
- (it's easy to me, but i learned it in little steps, not all at once).
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